I derived some enjoyment from learning unintended movement techniques: if you rapidly cycle between jump and attack, Spyro repeatedly does dive attacks close to the ground, which lets you move a bit quicker and elicits a series of amusing grunts. ![]() ![]() The best thing I can say about the combat is that most of it is easily skippable. No more flight-based bosses what boss battles there are (mainly against the dragon mentor characters from the first game, for some reason) use the same battle setup as the rest of the game. The mirror puzzles even return, albeit with a new isometric graphic style that makes them harder to fathom. About half the enemy models are reused from the first game. It’s a pity Spyro is still sluggish to control, and the game still boils down to endless tedious combat. ![]() I should have known better.Īmaze handled this handheld version as they had done with A New Beginning, but with a fully 3D world this time there’s a more adventurous feel, and more interesting level design with more platforming. ![]() I must confess that when seeing that the second instalment of the Spyro reboot trilogy on DS had 3D graphics, I hoped that it might be closer to the original games. The Legend of Spyro: The Eternal Night (DS)
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